![]() The downsides are that the card is exiled so no graveyard shenanigans, and if the Artisan leaves play then so do your tokens. There's also interesting potential in Token decks, especially ones in Green/White for populate cards ( Rootborn Defenses). I can see Arcane Artisan being decent in High CMC Creature decks like certain varieties of Jodah, Archmage Eternal and Braids, Conjurer Adept, basically letting you cheat into play your Void Winnower for just 3 mana. This enchantment is good enough that I'd jam it into any White +1/+1 Counter deck I'd make. ![]() It's basically a better version of Spirit Bonds for a different archetype. Together Forever is solid support for a +1/+1 counter strategy, immediately giving you some benefit and then giving you a cheap way to re-use your creatures if they would die to removal / combat. This card will see the most use out of Go Wide decks that like Politics, such as Gahiji, Honored One. ![]() I imagine you'll be casting this and convincing other people at the table to attack a mutual enemy, hopefully taking them out with your combined attacks. Regna's Sanction is a sweet political card for Go Wide decks, giving a small buff to you and your "friends" while setting up foes for a potentially lethal turn. It's a great card, but I'd only run it if I need a second Hour of Revelation or all my opponents are playing Graveyard decks. You'll often be able to cast Hour and then immediately start rebuilding your board, while it's doubtful that you can convince any smart person to assist you with more mana than you actually need to cast Play of the Game, so chances are that board clear is all you're doing on your turn. In most cases, however, Hour of Revelation is still the best board clear: it's almost always being cast for a piddly 3 mana, which is ridiculous. Casting this thing won't be a problem, and you gain the additional benefit of exiling everything, which is highly relevant in Commander since every deck runs some amount of graveyard recursion that you're denying with this. It's 8cmc if you cast it all by yourself which is reasonable, but odds are you can convince someone else at the table to chip in some of the mana you need by giving them a heads-up on what you want to do on your turn. Now we've got another sweet board clear with Play of the Game. Then Hour of Revelation was printed and blew away the competition. White had another option with Planar Cleansing. I only mention the card here because I love the art and want one in foil!įor a long time in Commander, if you wanted to completely clear out the board of nonland permanents, any deck had access to Nevinyrral's Disk, Oblivion Stone, or Perilous Vault. No doubt Brightling is a powerhouse in Limited but in Commander the 'lings aren't anything special. Most Superfriend decks do not have consistent sources of sac outlets, but even without them it's a solid inclusion. The only downside is that it needs to die to function while you can use this as a rattlesnake to deter attackers and board wipes, generally the best way to take advantage of Rector is to pair it with sacrifice outlets so you can tutor when you want to. This is a nice tutor not only for Superfriends but any deck that has a couple planeswalkers. While not as busted as Academy Rector cheating Omniscience into play, Arena Rector is a solid tutor and can do some silly things like bringing in Ugin, the Spirit Dragon or Nicol Bolas, Planeswalker. There will be a bunch of cards that I would rank much higher in Two-Headed Giant but get worse once you play FFA. I've barely finished digesting the new Dominaria cards and now Wizards is serving up the next set with Battlebond, a set jam-packed with so many multiplayer goodies and great reprints it might as well be called Commander Masters!īefore we get started, I should clarify that I'm reviewing these cards for Free For All Commander games, not Two-Headed Giant games! That means I'm evaluating every card under the assumption that you have no teammate and everyone else at the table is an opponent.
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